Afterfall: InSanity FAQ

What is Afterfall: InSanity?

Afterfall: InSanity is a post-apocalyptic action TPP horror game. 'Afterfall' means, that the game takes place in the Afterfall universe which is an alternate version of history since the Second World War. 'InSanity' refers to the shocking events that occur in the year 2035.

What is the Afterfall universe?

Every alternate history has that point at which that story’s timeline and our own diverges. Let us imagine that the Second World War had ended differently than the way we'd been taught in school. In the final moments of the war, Hitler managed to create his Wunderwaffe – a  team of Nazi physicists finished the German a-bomb project. In January 1945, a V-2 rocket armed with a nuclear warhead fell on the Soviet army that was preparing to cross the Polish – German border.

Military activities were stopped, and truce talks began. During these talks, first USA and then the USSR developed their own nuclear weapons. The atmosphere became tense.

The border between Germany and Vistula wasn't ultimately set and AK announced the creation of New Poland. In the aftermath of the treaties between Germany, USA and the USSR, New Poland became a buffer zone with US military bases spread around its territory.

Thus begun the global Cold War. The US invested heavily in the development of Poland, especially its military industrial complex. Poland east of the Vistula and San – Socialist Republic of Eastern Poland - was under Russian influence and Warsaw, as its capital, was surrounded with the Warsaw Wall.

In 1960, the rebellious Soviet general Kaiser fired a nuclear missile aimed at one of the USSR’s military bases in the former Eastern Poland. Kaiser announced that if USSR wouldn’t fulfill his demands, then had sixteen more of those missiles to fire. During the next seventeen days the USSR withdrew from the occupied part of Poland and Western Ukraine. Kaiser was proclaimed the Head of State and the era of Totalitarian Poland begun.

The USA officially withdrew its army from Polish territories, but secret negotiations continued. They culminated with an unofficial agreement concerning further financial support and technological exchange.

In 2011 Germany completed the development of a new bomb. Its real power was a mystery even to the bomb’s creators. One year later, the bomb called Entropy exploded over the La Manche channel. Whether by accident or part of an intentional action remains a mystery. As a result all of the rockets throughout the Cold War theater locked onto their targets and were fired at the same time. The Third World War became a fact; no one had time to ponder over the nature of that first explosion.

Some of the people managed to hide in underground shelters which were a part of vast military complexes. Decades had passed before the first tentative expeditions were sent to the surface. With the dull sounds of explosions, the true Afterfall had begun.

Afterfall InSanity Minimum System Requirements

CPU: Intel Core 2 Duo 2Ghz, AMD Athlon 64 x2 2Ghz or better
RAM: 2GB for Windows XP and 3GB for Windows Vista or Windows 7
GRAPHICS: 256 MB, DirectX 9.0c i Shader 3.0 (GeForce 8600GT / ATI equivalent or better)
OS: Windows XP SP 2 / Windows Vista / Windows  7

 

 

I heard that Afterfall was a fan project?

At first, Afterfall was titled: Bourgeoisie: Pearl of the Wastelands and was an amateur game created by people scattered throughout Poland. In 2008 this group offered to develop the game in cooperation with Nicolas Games. The offer was accepted and work on the RPG game began. The project was later shelved after switching into Unigine. Afterfall: InSanity resumed as a project in earnest in April 2009 and underwent one more change of engine (this time to the Unreal Engine). The studio has kept full control over the project – Nicolas Games as a publisher doesn't interfere in the process and only supports and finances the team which still holds true to its 'indie' philosophy and roots.

Where did the idea for the story come from?

The story and the idea for the universe were conceived within the minds of dozens of people working remotely and refining the details over internet message boards. The full guide to the universe has a few thousand pages and contains detailed descriptions of the myriad fractions and characters.

The idea itself was in response to the desire of having our own universe that would equal the one presented in Fallout. The initial Bourgeoisie project (the first version of Afterfall) was the European counterpart to Fallout and the game itself looked similar to the first two parts of the classic RPG.

Who is responsible for the game’s production?

The game is created by the young Nicolas Intoxicate development studio and Nicolas Games is the publisher.

Afterfall was supposed to be a RPG game, will InSanity have any RPG elements?

No. Since 2009 the game had evolved into a completely different project placed in the Afterfall universe. The mechanics were designed anew from the ground up.

Is InSanity a sandbox game?

No. Afterfall: InSanity is a game focused on telling the story of Albert Tokaj.

What are the main features of InSanity?

Climate, story, FearLock and FreeFight. To be perfectly frank, we are also quite proud of our outstanding graphics and exceptional and immersive music score.

What is the story in Afterfall: InSanity and what is so surprising about it?

In Afterfall: InSanity our protagonist, Albert, is a member of the medical team in the Shelter. Especially interested in the Confinement Syndrome, even he is not free of its symptoms. When all hell begins to break loose, Albert will have to find out who is responsible for the tragedy and why. Discovering who is his enemy and who can be trusted as a friend, Albert will face dangers lurking in the darkness and will be forced to confront his own weakness' and fears.

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